Project manager overseeing Unreal Engine pixel streaming deployments and coordinating application releases from a centralized dashboard

Ship Unreal Engine Projects
On Time, On Budget, and Without Risk

Manage the project, not the GPU servers. Eagle enables Unreal Engine deployments to be treated like any other SaaS service—predictable pricing, simple contracts, and clear cost‑per‑project visibility. Scope is approved, the team builds the Unreal Engine experience, and Eagle handles the streaming, so focus stays on timelines, budgets, and client satisfaction instead of infrastructure.

Transparent pricing

Structured Trial, Core, and Enterprise plans with clear monthly allocations and no hidden fees

Adaptable Scaling

Scalable plans that can be adjusted monthly as projects grow or end

Full Cost Visibility

No "surprise GPU bills"—usage, session limits, and cost caps are visible in one place

Built-In Enterprise Support

Enterprise-grade support included, so there's no need to negotiate SLAs from scratch

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Management teams at visualization studios and enterprise AEC firms use Eagle to lock in Unreal Engine delivery within fixed budgets,
standardized contracts, and predictable timelines — shipping real‑estate platforms, configurators, and large‑scale digital twins without
turning them into infrastructure projects.

How It Works


From Project Brief to Live
Link — In One
Procurement Step

There is no need to spin up a new RFP, stand up a GPU cluster, or negotiate bare‑metal leases just to ship an Unreal Engine experience.

  • Step 1 — Scope the Project

    Decide how many concurrent users, how many minutes of streaming, and how long the project runs. Choose pay‑per‑minute for short‑term pilots or fixed concurrent‑user tiers for long‑running experiences.

  • Step 2 — Approve the Plan

    Select the tier that matches the budget and risk profile. Eagle offers transparent pricing, clear usage caps, and straightforward monthly or annual contracts—no hidden infrastructure line‑items.

  • Step 3 — Let the Team Ship

    Unreal Engine developers build as usual. When it's time to deploy, they push the build to Eagle and receive a link to share with the client—no extra installs and no IT‑firewall negotiations.

  • Step 4 — Monitor and Adjust

    If the project scales up, the plan can be adjusted mid‑month instead of renegotiating the entire infrastructure stack.

Set a Budget, Not a RFP
Development ecosystem illustrating collaboration between project managers, developers, and deployment teams building Unreal Engine streaming applications

Cost-Predictable, Scalable Pricing


No More "GPU-Cost Anxiety" Before Every Project

ROI matters:

  • Knowing what a project will cost before committing

  • Avoiding runaway GPU bills after launch

  • Balancing the needs of SMBs and enterprise clients

Eagle enables teams to:

  • Use structured monthly plans with included streaming minutes, with additional usage available at standardized rates

  • Set clear limits — allocated minutes, storage, and scaling thresholds — to protect against surprise spikes

  • Scale up or down monthly as projects start, end, or change scope

For enterprise-grade workloads, longer-term commitments can be locked in with clearer pricing and volume-based flexibility, while still preserving the ability to customize usage as client needs evolve.

Lock in Your Budget
Project management dashboard providing deployment status, application monitoring, and release tracking for Unreal Engine pixel streaming projects

Contracts, Support, and Timelines


Procurement‑Friendly Terms, Not Infrastructure Overhead

Unreal Engine deployment should not feel like an infrastructure project. Eagle is designed to be:

  • Simple to contract:

    Monthly or annual plans with transparent pricing and clearly defined usage allocations

  • Flexible to scale:

    Capacity can increase or decrease as projects move from pilot to production

  • Support‑ready:

    Standard support is included, with clear escalation paths if timelines are tight or clients push back on delivery dates

If a trial needs to be extended or usage limits adjusted, changes can be made without renegotiating the entire contract. Teams work with one vendor, not a stack of cloud, GPU, and streaming providers.

Read the Contract Terms
Workflow management interface organizing project stages, deployment tasks, and Unreal Engine application delivery processes

Real-World Management Pain Points, Solved


This Is Why Management
Teams Choose Eagle

Management teams have felt the pressure:

  • Being asked to ship a high-fidelity Unreal Engine experience on a tight budget, only to hear that GPU-based streaming is "too expensive" or "too risky."

  • Watching a short-term pilot grow into a long-running project, with usage and cost spiking because there is no clear way to cap it.

  • Having to choose between "go-it-yourself on AWS" (with complex pricing and hidden fees) and traditional hosting that can't deliver the same fidelity.

  • Feeling stuck between enterprise-grade plans that feel too expensive for SMBs and lightweight services that can't handle real-world production workloads.

Eagle removes that friction by:

  • Providing a single, predictable line item for Unreal Engine streaming instead of a fragmented cloud-cost blob.

  • Enabling projects to be approved with confidence, knowing caps can be set, plans adjusted, and scale managed without rewriting the entire infrastructure strategy.

  • Treating Unreal Engine deployment like any other SaaS tool in the stack — not a one-off infrastructure project.

Stop Treating Unreal Like a Hardware Project
Project coordination workflow connecting development, deployment, infrastructure, and streaming operations across multiple teams
Project manager reviewing Unreal Engine deployment progress while coordinating successful application delivery through Eagle 3D Streaming

The Project Is Owned by the Team.
Eagle Owns the Delivery Layer.

When a client signs off, there is no need to start a new procurement cycle for GPUs, servers, or TURN infrastructure. Eagle provides a single, flexible, cost‑predictable way to ship Unreal Engine experiences—so teams can focus on timelines, scope, and client satisfaction instead of worrying about overruns and hidden costs.

JLL

JLL

Eagle 3D became our partner for figuring out how to stream our content directly to end users. That relationship has grown — we're now in the final stages of releasing our first project built on Eagle's platform.

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Ben Cahill

We've gotten enormous value out of our virtual lab, and we're extremely satisfied with what Eagle's pixel streaming makes possible. It gives us a portable way to deliver a high-resolution experience and lets us simulate scenarios we haven't even encountered yet — then demonstrate them to the people who need to make real decisions.

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Chad Ritsema

Eagle 3D Streaming lets us put our work directly into the hands of clients and remote team members so we can collaborate and make decisions quickly, without sacrificing fidelity or quality. From early iteration to the final presentation, it's become part of how we move projects forward — share it, get feedback, refine it, and share again.

+1 (915) 246-0772

info@eagle3dstreaming.com

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