There is no need to spin up a new RFP, stand up a GPU cluster, or negotiate bare-metal leases just to ship an Unreal Engine experience.
Step 1. Scope the Project
Decide how many concurrent users, how many minutes of streaming, and how long the project runs. Choose pay-per-minute for short-term pilots or fixed concurrent-user tiers for long-running experiences.
Step 2. Approve the Plan
Select the tier that matches the budget and risk profile. Eagle 3D offers transparent pricing, clear usage caps, and straightforward monthly or annual contracts, with no hidden infrastructure line-items.
Step 3. Let the Team Ship
Unreal Engine developers build as usual. When it's time to deploy, they push the build to Eagle 3D and receive a link to share with the client, with no extra installs and no IT-firewall negotiations.
Step 4. Monitor and Adjust
If the project scales up, the plan can be adjusted mid-month instead of renegotiating the entire infrastructure stack.