
Wes Meyers
Moving our infrastructure to the cloud with Eagle is something you all clearly understand well. That shift is the next step for us in scaling our production work more effectively.
Trusted by studios and developers self-hosting Unreal Engine streams on their own hardware through Eagle 3D Streaming


Free Pixel Streaming on Your Own Hardware
Cloud GPU time adds up fast. The Eagle Launcher skips it entirely — install EL on a Windows machine with a GPU, drop in your API key, and your own hardware becomes the streaming server.
Runs on any Windows 10, 11, or Server machine with a supported GPU
No cloud GPU fees — if your machine is on, your stream is live
One EL instance per license, with multi-instance support on capable hardware
Lower Latency When You're Closer Than the Cloud
Cloud regions aren't always the closest option. When your users are near your hardware — a regional office, an event floor, a client site — self-hosting shortens the network path and cuts the latency they feel.
Host in the same city, building, or LAN as your primary users
Ideal for on-site demos, kiosks, and events with a local audience
Especially effective where cloud regions don't cover your geography well

Full Visibility and Control of Your Environment
When the stream runs on infrastructure you don't control, debugging means filing tickets and waiting. With self-hosting, you open the terminal and see exactly what's happening in real time.
Live EL terminal shows connection state, sessions, and streaming status
Direct access to Windows Event Viewer, GPU monitoring, and network tools on the host
Observer endpoint confirms your streamer machine and active clients at any time

Your Hardware. Your Stream. Zero Cloud Fees.
Download the Eagle Launcher, paste in your API key, and start pixel streaming your Unreal Engine app from a machine you already own — in minutes, not days.
EL Launcher
The EL Launcher allows you to stream your Unreal Engine applications directly from your own hardware.
Pixel streaming through Eagle changed how we deliver projects — now we just send clients a link instead of a file they may not even be able to run. Executables were often blocked by IT departments, and many clients simply didn't have the hardware to run them smoothly. With Eagle, they can open it on a laptop or a phone, which has made sharing our work dynamic and effortless.

Moving our infrastructure to the cloud with Eagle is something you all clearly understand well. That shift is the next step for us in scaling our production work more effectively.
Before Eagle, I found it complicated to work with AWS servers and to explain the pricing model to people. Once I got familiar with Eagle 3D Streaming, everything got easier — it's simple to use, and you can run pixel streaming right through your website without the hassle.
Globally Deploy Unreal Applications in Minutes With Eagle’s Self-Serve Pixel Streaming Platform
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