Global cloud infrastructure powering Unreal Engine pixel streaming with scalable compute resources and distributed deployment regions

Scale Up for Demand,
Scale Down for Cost — Automatically 

Eagle runs your Unreal app on cloud GPUs across any provider and region, then turns machines on as users arrive and off when they leave.

live fleet across regions (HOT / WARM / COLD) with
a cost line that tracks the usage curve

Any cloud, any region

cloud-agnostic across GCP, AWS, Azure; machines placed nearest your users

Pay for usage, not idle GPUs

unused machines drop to COLD instead of running 24/7

Spikes without queues

a buffer keeps the next batch warm, so new users connect in seconds

Trusted by enterprises and government teams streaming Unreal to global audiences — without over-provisioning.

Ramboll
AECOM
iasagora
Ario Arteh Architects
M80
Epic Games
AWS
Doll
Lunas
Anythink
Arup
Ramboll
AECOM
iasagora
Ario Arteh Architects
M80
Epic Games
AWS
Doll
Lunas
Anythink
Arup

Global Deployment


Run Anywhere Your Users Are 

Locked to one cloud or region means latency and no leverage on existing commitments. Eagle deploys on GCP, AWS, and Azure and spins up GPUs nearest your users; the Matchmaker routes everyone through one URL.

Stream From Any Region
Multi-cloud deployment architecture supporting flexible infrastructure provisioning across major cloud providers and regions

Run Anywhere

Deploy across AWS, Azure, and GCP with automatic routing to the nearest region for the best user experience.

Smart Cost Optimization


Stop Paying for Machines No One Is Using 

Keeping GPUs hot 24/7 means a huge bill for idle capacity. Eagle matches your fleet to real usage, dropping idle machines to COLD region by region.

  • Idle → COLD automatically

  • Fleet tracks live usage

  • No 24/7 idle GPU costs 

Cut Your Idle GPU Spend
Worldwide streaming network optimized for low-latency Unreal Engine application delivery across global user locations

Pay Only for Usage

Automatically scale down idle infrastructure and reduce GPU costs without sacrificing availability.

Instant Scaling


Handle Every Spike Without a Queue 

Cold boots take minutes. Eagle's buffer warms the next batch ahead of demand, so arriving users connect in seconds — savings and responsiveness.

  • Buffer keeps machines warm

  • ~15–30s connect, no cold wait

  • Scales per region 

Scale Up Without the Wait
Automatic cloud scaling system dynamically allocating streaming resources based on demand and user activity

Ready for Every Spike

Keep capacity warm and available so users connect quickly, even during sudden traffic surges..

Elastic cloud infrastructure expanding and contracting resources automatically to optimize performance and operational costs

Scale to Demand, Not to Your Worst-Case Bill 

See how Eagle sizes your fleet — for your audience, on your cloud — before you commit. Book a scaling review:

1. Map your demand by region

2. Model your fleet and buffer

3. See projected load times and cost, side by side.

NVENT

NVENT

For years, our workflow centered on building a stack around a game engine — usually Unreal Engine — and then pixel streaming it out. Anything built in Unreal comes with rich, inherent functionality, and the visual quality you get from streaming it far exceeds what's achievable running WebGPU directly in a browser.

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Jacob Feldman

When clients ask if there's a simpler way to deliver graphics-intensive experiences, we point them to companies like Eagle 3D — they're the ones making pixel streaming genuinely accessible for people.

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Wes Meyers

Moving our infrastructure to the cloud with Eagle is something you all clearly understand well. That shift is the next step for us in scaling our production work more effectively.

+1 (915) 246-0772

info@eagle3dstreaming.com

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