No need to reinvent the CI/CD pipeline to ship Unreal Engine experiences.
Step 1. Package the Project
Enable the Pixel Streaming plugin and package your Unreal build as normal.
Step 2. Configure the Environment
Define your VM class, GPU profile, scaling rules, and cost caps. Choose always-on VMs for 24/7 experiences or on-demand instances for intermittent use.
Step 3. Deploy Automatically
Push the build via the Eagle 3D API, dashboard, or Plugin. Eagle 3D spins up VMs, attaches storage, and wires the streaming layer, with no provisioning scripts.
Step 4. Route Sessions
Eagle 3D maps incoming sessions to available VMs over WebRTC, with no stray VMs or idle instances to clean up.