No need to reinvent the CI/CD pipeline to ship Unreal Engine experiences.
Step 1 — Package the Project
Enable the Pixel Streaming plugin and package your Unreal build as normal.
Step 2 — Configure the Environment
Define your VM class, GPU profile, scaling rules, and cost caps. Choose always-on VMs for 24/7 experiences or on-demand instances for intermittent use.
Step 3 — Deploy Automatically
Push the build via the Eagle API, dashboard, or Plugin. Eagle spins up VMs, attaches storage, and wires the streaming layer — no provisioning scripts.
Step 4 — Route Sessions
Eagle maps incoming sessions to available VMs over WebRTC, with no stray VMs or idle instances to clean up.