
E3DS Workshop - Build a Multiplayer Pixel Streaming Application
SEP
17
Thursday 17 September
11:00 AM CDT / 6:00 PM CEST / 8:00 PM GST / 1:00 AM JST (Sept 18)
Address
Online
Registration
Welcome! To join the workshop, please register below.
In this hands-on workshop, we'll build a multiplayer Pixel Streaming application from the ground up.
We'll walk through the complete manual workflow:
Unreal Engine GitHub Source ➜ C++ Project ➜ Dedicated Server ➜ Standalone Client ➜ Pixel Streaming ➜ Eagle 3D Streaming ➜ Multiple Players in the Browser
The goal is to understand what is actually required to create and deploy a multiplayer Pixel Streaming application, without relying on automation.
CEO, Eagle 3D Streaming
Unreal Engine Developer, Real-Time & Pixel Streaming
This workshop is ideal for:
By the end of the workshop, you'll understand how to:
Learn what happens behind the scenes instead of relying on automated tools.
Create, compile, package, and run your own Unreal Engine dedicated server.
See how a dedicated server and Pixel Streaming work together in one application.
Understand why and how to move from the standard Epic Games Engine installation to a GitHub source build.
Take the locally built server and client and deploy them to Eagle 3D Streaming.
Start Growing Today
Jump into Eagle 3D's Discord and see what other UE devs are building with
pixel streaming.