Time: 10:00 AM – 11:30 AM (Central Time)
Location: Online (Remote Workshop)
Reliable 3D Delivery: Real-Time Design & Streaming Solutions for Visualization Agencies
Is your visualization agency struggling with the complexities of delivering Unreal Engine-based projects? This workshop directly addresses the core problem faced by many in the industry - how to reliably deliver interactive 3D experiences to clients in a universally accessible format.
This session details the precise methods to integrate practical controls within your Unreal Engine projects, enabling live adjustments to key design elements – all within a dynamic environment. We'll also provide a practical, step-by-step system to stream your high-fidelity 3D projects, ensuring your clients can access them on any device, regardless of hardware capabilities.
Who should attend?
This workshop is designed for visualization agencies aiming to overcome delivery challenges:
Visualization Teams seeking to eliminate client access issues and technical troubleshooting.
3D Developers interested in a solution for universally accessible 3D delivery.
Project Leaders focused on ensuring reliable project delivery to clients.
Decision-makers (including CEOs, Product Managers, and Heads of UE Development) looking to gain a competitive edge by offering universally accessible 3D experiences and streamline their workflow.
If your agency creates Unreal Engine-based interactive 3D experiences and needs a dependable way to deliver them to clients, this workshop is for you.
LEARN FROM PIXEL STREAMING EXPERTS
AGENDA
Thursday, May 29, 2025
Time: 10:00 AM – 11:30 AM (Central Time)
Workshop overview and objectives.
Discussion of the challenges visualization agencies face in delivering Unreal Engine projects.
Explanation of how pixel streaming provides a solution.
A detailed session on the practical techniques for setting up user-friendly controls within Unreal Engine scenes to allow for live adjustments of materials and basic layouts.
Practical Exercise: Participants will directly implement these controls.
A step-by-step guide on preparing and uploading Unreal Engine projects to the Eagle 3D Streaming’s platform for efficient pixel streaming.
Demonstrating how the platform enables sharing projects across various devices - showcasing the platform's guest and host features.
Recap of the session’s key takeaways and best practices.
A focused Q&A session to address specific implementation questions.
Implement functional interactive controls in Unreal Engine projects.
Prepare Unreal Engine projects for efficient online streaming via the Eagle 3D Streaming’s platform.
Host and share interactive 3D projects to clients in a universal format.
Microsoft Visual Studio 2022.
Epic Games Launcher
Unreal Engine (Version 5.5).
Microphone and headset for communication.
Reliable internet connection (20 Mbps or higher).
REGISTER TODAY
Registration Deadline: May 28, 2025
Registration Fee ($10.00)
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