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Time: 10:00 AM – 11:30 AM (Central Time)

Location: Online (Remote Workshop)

Reliable 3D Delivery: Real-Time Design & Streaming Solutions for Visualization Agencies

Is your visualization agency struggling with the complexities of delivering Unreal Engine-based projects? This workshop directly addresses the core problem faced by many in the industry - how to reliably deliver interactive 3D experiences to clients in a universally accessible format.

This session details the precise methods to integrate practical controls within your Unreal Engine projects, enabling live adjustments to key design elements – all within a dynamic environment. We'll also provide a practical, step-by-step system to stream your high-fidelity 3D projects, ensuring your clients can access them on any device, regardless of hardware capabilities.

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Who should attend?

This workshop is designed for visualization agencies aiming to overcome delivery challenges:

  • Visualization Teams seeking to eliminate client access issues and technical troubleshooting.

  • 3D Developers interested in a solution for universally accessible 3D delivery.

  • Project Leaders focused on ensuring reliable project delivery to clients.

  • Decision-makers (including CEOs, Product Managers, and Heads of UE Development) looking to gain a competitive edge by offering universally accessible 3D experiences and streamline their workflow.

If your agency creates Unreal Engine-based interactive 3D experiences and needs a dependable way to deliver them to clients, this workshop is for you.

LEARN FROM PIXEL STREAMING EXPERTS

CEO

Quintin Anderson

CEO

Quintin has over 10 years of experience working with real-time streaming and collaborative technologies. He has experience helping visualization companies implement pixel streaming solutions.

CTO

Morteza Balvardi

Senior Developer, Eagle 3D Streaming

Morteza specializes in Unreal Engine and pixel streaming. His technical expertise in setting up collaborative environments will guide you through the practical aspects of this workshop.

AGENDA

Thursday, May 29, 2025

Time: 10:00 AM – 11:30 AM (Central Time)

Introduction
  • Workshop overview and objectives.

  • Discussion of the challenges visualization agencies face in delivering Unreal Engine projects.

  • Explanation of how pixel streaming provides a solution.

Preparing the Interactive Unreal Engine Project
  • A detailed session on the practical techniques for setting up user-friendly controls within Unreal Engine scenes to allow for live adjustments of materials and basic layouts.

  • Practical Exercise: Participants will directly implement these controls.

Delivering Your Project with Pixel Streaming:
  • A step-by-step guide on preparing and uploading Unreal Engine projects to the Eagle 3D Streaming’s platform for efficient pixel streaming.

  • Demonstrating how the platform enables sharing projects across various devices - showcasing the platform's guest and host features.

Q&A and Implementation:
  • Recap of the session’s key takeaways and best practices.

  • A focused Q&A session to address specific implementation questions.

WHAT YOU'LL LEARN
  • Implement functional interactive controls in Unreal Engine projects.

  • Prepare Unreal Engine projects for efficient online streaming via the Eagle 3D Streaming’s platform.

  • Host and share interactive 3D projects to clients in a universal format.

TECHNICAL REQUIREMENTS
  • Microsoft Visual Studio 2022.

  • Epic Games Launcher

  • Unreal Engine (Version 5.5).

  • Microphone and headset for communication.

  • Reliable internet connection (20 Mbps or higher).

EVENT SPONSORS

This workshop is provided by Eagle 3D Streaming, a provider of real-time 3D pixel streaming solutions for professional use by visualization agencies.
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REGISTER TODAY

Registration Deadline: May 28, 2025

Registration Fee ($10.00)

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