March 05, 2025 – ONLINE WORKSHOP
Location: Online (Remote Workshop)
Multiplayer Collaboration & Pixel Streaming in Unreal Engine
This one-day online workshop is focused on setting up multi-user collaboration using Unreal Engine. The session will guide participants through configuring the Eagle 3D Streaming Collab Viewer Project for real-time, multi-user sessions and enabling pixel streaming for smooth collaboration on any device, including VR headsets, laptops, and mobile devices. The workshop is designed to give you the practical knowledge to implement these tools in your own projects immediately
Who should attend?
This event is a must-attend for architects, engineers, and construction professionals actively leveraging Unreal Engine for state-of-the-art visualization and collaborative design. Participants will gain essential knowledge on the latest methodologies for integrating Revit data into Unreal Engine for advanced visualization, followed by setting up the Unreal Engine project for collaborative multi-user VR pixel streaming.
Professionals working on Unreal Engine projects who want to integrate multiplayer functionality into their applications.
Teams looking to learn how to automate the packaging and publishing process for multiplayer games and make their applications accessible across multiple devices using pixel streaming.
Individuals responsible for deploying multi-user environments and streamlining collaboration workflows in Unreal Engine.
Technologists aim to simplify application distribution and ensure accessibility across platforms, including VR headsets, laptops, and mobile devices.
LED BY INDUSTRY EXPERTS
You’ll be learning form Morteza Balvardi, Senior Developer, Eagle 3D Streaming and Quintin Anderson, CEO, Eagle 3D Streaming. They’ll walk you through everything step-by-step. By the end of the day, you’ll know exactly how to set up multi-user experiences with pixel streaming, so your team can join from anywhere.
AGENDA
March 05, 2025
Time: 10:30 AM – 12:30 PM (CST)
Overview of the Eagle 3D Streaming Collab Viewer Project.
Live demonstration of multiplayer functionality in a shared 3D environment.
Step-by-step guidance on opening and setting up a new Unreal Engine project to enable multiplayer interaction.
Walkthrough of importing and configuring the Eagle 3D Streaming Collab Viewer Project for cloud-based streaming.
Learn how to automate the packaging, zipping, and uploading the project to the Eagle 3D Streaming Control Panel with a single click using our Eagle 3D Streaming plugin.
Step-by-step instructions on enabling pixel streaming and automating the deployment process for web deployment and to streamline project publishing.
Walkthrough of configuring the project with an API key for pixel streaming.
Test the final application to ensure it works seamlessly across devices and supports real-time collaboration.
Hands-on walkthrough of launching a multiplayer session in the Eagle 3D Streaming Collab Viewer project.
Explanation of server connections, allowing participants to seamlessly join and interact in real time.
Practical demo on streaming and playing the multiplayer game across different devices, without requiring any coding experience.
Recap of the session’s key takeaways.
Interactive Q&A with instructors to answer any technical questions.
WHAT YOU'LL LEARN
This workshop will teach you how to use the Eagle 3D Streaming Collab Viewer Project to enable multi-user collaboration in Unreal Engine and automate the packaging, zipping, uploading, and sharing process for multiplayer applications using Eagle 3D Streaming automation plugin. The session is designed to provide hands-on experience with the following:
Configure the Eagle 3D Streaming Collab Viewer Project for multi-user collaboration in Unreal Engine.
Set up multiplayer components in Unreal Engine to enable real-time interactions between users in a shared 3D space.
Learn how to automate the packaging, zipping, and uploading the project for streamlined deployment using Eagle 3D Streaming automation plugin.
Set up pixel streaming to make the multiplayer application accessible across multiple devices, including VR headsets, laptops, and mobile devices.
Add API keys in your Unreal Engine project and make necessary configuration for enabling pixel streaming.
Ensure seamless connectivity between your project and the cloud services required for streaming.
Build a multiplayer project optimized for pixel streaming.
Test the final application to verify multi-user functionality and cross-device accessibility.
BAdd multiplayer functionality to their Unreal Engine projects.
Automate the packaging and publishing of applications easily using our Eagle 3D Streaming plugin.
Ensure seamless cross-device access and real-time collaboration using pixel streaming
Stream multiplayer games seamlessly across various devices—without writing a single line of code.
Hands-On Learning: Participants will work directly with the Eagle 3D Streaming Collab Viewer Project and Eagle 3D Streaming automation tools to build a real-world workflow.
Cross-Device Accessibility: Learn how to publish applications to the web, ensuring they are accessible on any device, including VR headsets, laptops, and mobile devices.
Streamlined Deployment: Automate the packaging process to save time and simplify the distribution of multiplayer applications.
Microsoft Visual Studio 2022.
Epic Games Launcher
Eagle 3D Streaming version of Unreal Engine (Version 5.5)*
Microphone and headset for communication.
Stable wired or wireless connection with 20mbps or higher.
*Resources will be provided to participants after completing registration
REGISTER TODAY
The registration deadline is March 04, 2025
Registration
Attendee ($15.00)
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