Unreal Engine is a collection of game development tools that is capable of producing 2D mobile games to AAA console titles. When you want to develop next-generation games, then you should be ahead and know the competitive technology in the market. Unreal Engine 5 is the latest blooming market for game developers and especially for beginners.
If you are a beginner then you can use the Blueprints Visual Scripting system to create the entire game without writing a code of your own. It has an easy-to-use interface which helps to quickly get a prototype up and running.
Focus on helping beginners:
Unreal Engine 5 tutorial helps beginners to get started with their game development career. Here in this blog, we will show you how to install and use the unreal engine in simpler steps. Some of the points discussed on this blog were:
Installing the unreal engine
Creating a project
Navigating the interface
Importing the assets
Learning unreal engine 5 using the tutorial will help you to understand, how to create an app using the UE5.
How to install an unreal engine?
Epic Games Launcher is used for the unreal engine installation.
Step 2: There will be 2 options to choose from Publishing or Creators license. If you are planning to monetize your projects then you need to choose the publishing option and download the Epic Games launcher. Once the installation is done, open the launcher a sign-up prompt will be popping up.
Step 3: If you already have an account please sign in and repeat the same procedure above to download and install the Unreal Engine. If you already have an unreal engine version then look into Step 4 to update the newer version if needed or else you need to select on the top right corner to do that.
Step 4: Everyone will have a question about how to upgrade the version whenever a new version is launched. You have to check on the library tab on the sidebar and then click on the engine versions there, it will show you the list of versions so you can choose the latest one and start your installation.
Your installation process is completed.
How to create a UE5 project?
Step 1: Once the installation process is done, you should click on the launch button that is present in the top right corner of your browser. Initially, it will take some time to run, and then the project browser is opened.
Step 2: On the left side of the opened browser window, there will be a games button, click on that. You will see a fresh project is opening and choose a template from that.
Step 3: Under the Project Default section, keep the default setting as Blueprint instead of C++.
Under the Blueprint segment, you have different options
Target Platform: You can choose the target platform either Mobile/Desktop or Tablet. When you choose the mobile or tablet option it will help you to disable some post-processing effects.
Quality Preset: Set this to Maximum to have better effects.
Starter Content: Inorder to create a clean project, you have to uncheck the starter content.
Raytracing: Leave it unchecked, to enable real-time subtle lighting.
Finally, the project should be named and the folder location should be specified. You can change the title later if you need. Hurray! you are all set to start your UE5 journey!
Navigation on the Interface
When you have the software installed it is really important for you to understand how to navigate each place effectively.
After you created the projects you should know about the controls and sidebars that are present on the game view. Some important notes to discuss here were
Viewport: To move, hold right-click and use the WASD keys. You can look around by holding right-click and moving your mouse.
Modes: You can choose either Landscape orFoliage Tool with the help of the modes segment. Place Tool is a default tool that lets you place many types of objects on your level, including lights and cameras.
World Outliner: You can organize the list with the help of this tool and display them at the current level.
How to import the assets?
When you want to use a file on an unreal engine then you need to import them. Move to the Content Drawer, right-click the Content folder and create a folder with a new name. Using the file browser you can choose the file and then click on import.
Note: You can use Material Import Method to Do Not Create Material and uncheckImport Textures. This will help you on importing textures and create the material separately. Then you can click the import button and have all your files on the content folder created.
The file is not saved automatically here, you have to do it after doing all your imports. You should click on the file and then save it all whenever you make changes.
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