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Time: 10:00 AM–11:30 AM (Central Time)

Location: Online (Remote Workshop)

How Pixel Streaming Deploys Real-Time BIM Model Updates and Revisions

You've created a high-fidelity BIM model using Unreal Engine and set it up for pixel streaming to deliver an interactive and immersive experience to your clients. However, you may encounter real-world pixel streaming issues that can delay your project, such as low frame rates despite using an expensive cloud GPU, time-consuming re-uploading of large applications for small design updates, or latency issues that hinder user interaction with detailed BIM elements.

These aren't just minor technical problems; they are significant operational barriers that can affect your project timeline, budget, and overall client satisfaction.

This workshop is specifically designed to help you tackle these common pixel streaming challenges for BIM data. You'll learn actionable solutions to improve GPU performance, streamline application updates, and resolve latency problems, ensuring you leave with a clear strategy for selecting the best hardware, speeding up your update process, and delivering a seamless user experience in real-time BIM streaming.

WHAT WE'LL DISCUSS?

  • Discover why some cloud GPUs (like the A100, built for AI) may not be ideal for Unreal Engine rendering, and learn how to choose the best GPU for your project to achieve optimal frame rates and visual quality.

  • Learn how to implement an efficient file patching system. Rather than re-uploading your entire 1-2 GB application for a small design change, you'll deploy smaller, incremental patches (20-30 MB), saving significant time and bandwidth, allowing you to send real-time updates to clients in minutes instead of hours.

  • Understand the causes of latency and discover how to fix them. We’ll cover both platform-side solutions and user-side improvements, such as using the browser's native mouse for more responsive clicks and implementing HTML-based UI elements for faster interaction.

By the end of this session, you’ll be equipped to:

  • Deliver a consistent, high-performance pixel streaming experience for your clients in real-time BIM projects.

  • Spend less time and resources on deploying updates, enabling you to focus on other project priorities.

  • Manage client expectations effectively by better understanding and explaining the technical intricacies of BIM streaming and real-time 3D visualization.

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Who should attend?

This session is for any professional who has encountered the real-world problems of pixel streaming with large BIM datasets. It is an essential investment for:

  • Visualization Agencies: You need to deliver a reliable, high-performance experience to your clients without the constant need for troubleshooting.

  • Unreal Engine Developers: You are looking for a more efficient way to update projects and are tired of the massive time sink of re-uploading full applications for small changes.

  • Technical Leads & Project Managers: You need a clear strategy to optimize your BIM delivery pipeline, from hardware selection to managing latency and application updates.

If your role involves deploying, maintaining, or strategically overseeing real-time 3D streaming projects, this workshop gives you the practical knowledge and confidence you need to succeed.

LEARN FROM PIXEL STREAMING EXPERTS

CEO

Quintin Anderson

CEO

Quintin has spent over a decade working with real-time streaming technologies. He works directly with leading visualization agencies and developers to engineer scalable, high-performance pixel streaming solutions. His expertise is built on a deep understanding of the challenges you face every day.

CTO

Morteza Balvardi

Senior Developer, Eagle 3D Streaming

Morteza is a dedicated Unreal Engine developer with a strong background in game development and digital twins. He is passionate about programming and is an expert at finding creative solutions to complex technical problems. His insights will help you bridge the gap between development and efficient deployment.

AGENDA

Tuesday, August 26, 2025

Time: 10:00 AM–11:30 AM (Central Time - US)

Introduction: The Core Challenges of Pixel Streaming
  • We will discuss why not all cloud GPUs are a good fit for Unreal Engine rendering and how to benchmark for better performance.

  • We will outline the time and resource drain of re-uploading large application files and introduce the patch system as a solution.

  • An explanation of how latency impacts user experience and a discussion of both platform-side and user-side solutions.

The Patch System in Action
  • A live demonstration of how to use the patch system to upload small, incremental updates for your projects.

  • Practical Exercise: Participants will follow along with a provided Unreal Engine project to create and apply a patch.

Q&A and Implementation:
  • Recap of the session’s key takeaways and best practices.

  • A checklist and best practices to help you integrate these solutions into your own pipeline.

  • A focused Q&A session to address specific implementation questions.

WHAT YOU'LL LEARN
  • Implement efficient pixel streaming workflows with Eagle 3D Streaming.

  • Optimize your Unreal Engine projects for better frame rates and lower latency.

  • Manage application updates effectively using a patch system to save time and resources.

  • Best practices for maintaining reliability and quality in real-time streams.

  • Maintain reliable, high-quality streams and manage client expectations with confidence.

TECHNICAL REQUIREMENTS
  • Microsoft Visual Studio 2022

  • Epic Games Launcher

  • Unreal Engine (v5.5 recommended)

  • Microphone and headset for communication.

  • Reliable internet connection (20 Mbps or higher).

EVENT SPONSORS

This workshop is presented by Eagle 3D Streaming, your partner in high-performance cloud-based BIM streaming solutions. Our platform is built for performance and reliability, so your projects are always accessible, always current, and always impactful.
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REGISTER TODAY

Registration Deadline: August 24, 2025

Registration Free

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