To ensure that “Take Me Home” can be experienced by a broad and diverse audience, Juliet Brown and her team turned to pixel streaming. This transformative technology makes it possible for people to engage with the interactive documentary via the web, eliminating the need for specialized VR equipment. The distance created by pixel streaming also provides a layer of separation that can make the experience more comfortable for participants, particularly for those who might find it triggering. The pixel streaming technology takes the interactive documentary beyond the boundaries of traditional media, making it accessible to anyone with an internet connection and a device, thereby transcending age and background.
What makes pixel streaming truly powerful is its ability to offer a sense of distance and separation, which is especially important in a project like “Take Me Home.” It ensures that participants can engage with their own narratives without becoming overwhelmed or triggered by the experience. Pixel streaming creates a safe and healing space where individuals can explore their past and embark on a therapeutic journey of self-discovery.
The technology makes the experience accessible to a wider audience, breaking down barriers of entry. It doesn’t require individuals to invest in specialized equipment or navigate complex software. It’s as simple as opening a web browser and connecting to the project, making it a user-friendly and inclusive platform for all. Juliet explains, “In our final experiment, we chose pixel streaming to address the challenge of users feeling isolated, overwhelmed and dissociating from their bodies in the VR headset. This technology provided a safer, less intense experience, creating a more comfortable environment for our participants.”