Eagle 3D Streaming has helped in overcoming pixelation challenges by updating to one of the latest versions of WebRTC in the Pixel Streaming plugin. Epic will also be updating WebRTC in the upcoming 4.27 release. Other updates include Linux and container support. Eagle 3D Streaming continues to support its clientele in finding a fully integrated cloud solution for their Unreal project.
We thank all the attendees for their time and for sharing their views at this event:
- Aaron Kocurek from Digitally Enhanced Image Inc. – Presenter
- Kenneth Pimentel from Epic Games – Presenter
- Pat Carmichael from HKS, Inc.,
- Cesar Fragachan Pinzani from Zaha Hadid Architects,
- Luke Woolley from Populous,
- Daniel Priori from Cognite,
- Dirk Myers from NELSON Worldwide,
- Ludvig Lovén from WSP,
- Brenden Birdsell from OGL Engineering,
- Fábio Martins from Almadesign,
- Jose Rui Marcelino from Almadesign,
- Aaron Sternberg from Epic Games,
- David Craig Weir-McCall from Epic Games,
- Ahsan M. from Eagle 3D Streaming,
- Valerie Schmidt from Eagle 3D Streaming,
- Jay Chowdhury from Eagle 3D Streaming.