Beyond the Museum Walls:
A Virtual Journey into
the World of Chinese Porcelain

Beyond the museum walls - Case study 2

Introduction:

Socle collections created a virtual exhibition of porcelain from the Guimet museum in Paris, France. The project was fully virtual and was created by scanning the porcelain collection and designing a virtual model of the ground floor of the museum. The exhibition is accessible in French and English and the navigation is available for free on their website. The virtual exhibition is interactive, with a point and click navigation, voiceover information, and dynamic lighting. The virtual experience is enhanced by the ability to manipulate the porcelain artwork and view it from every angle, a feature that is not available in real life.

Challenges

The Real Museum in Paris, France, is known for its extensive collection of Chinese porcelain dating back to the 9th century. However, due to various constraints, not all the porcelain pieces could be displayed in the museum, and some were kept in the reserve. This led to the museum’s owners to explore new ways of showcasing their collection to a wider audience.

Beyond the Museum Walls - 1

To address this challenge, the museum owners approached Socle Collections, a company specializing in creating virtual exhibitions. The objective was to create a virtual exhibition of the porcelain collection that could be accessible to people all around the world. The aim was to create a unique and immersive experience that could replicate the ambiance of the physical exhibition, while also offering new features that were not available in the physical exhibition.

One of the main challenges that the museum owners faced was how to provide visitors with an interactive experience of the porcelain pieces, allowing them to view and manipulate the artwork from different angles. The museum owners wanted to provide visitors with the ability to zoom in and out of the artwork, view the intricate details, and learn more about each piece through a voiceover.

Beyond the Museum Walls - Case study 3

Solution

Socle Collections responded to this challenge by creating super easy navigation, real-time data on dynamic lighting and manipulating the artwork.

Navigation and Experience:

The point and click navigation was chosen to have easy access to the porcelain artwork. They used photogrammetry to create high-quality 3D models of the porcelain pieces, which visitors could view from every angle. The virtual experience is designed to create depth and layering of images and videos that users can navigate through.  The exhibition is accessible on mobile devices and tablets through pixel streaming technology. The AI navigation system allows users to easily move from one artwork to another, making it easy for people who are not familiar with gaming mechanics which are difficult to navigate.

Access the Virtual Museum – https://www.soclecollections.com/guimet-virtuel

 

Dynamic Lighting:

The virtual exhibition is designed with dynamic lighting, which replicates the lighting in the museum in real-time. This means that if a user visits the exhibition in the morning Paris CET time, the lighting and artwork display would be different than if they visited in the afternoon or evening. This feature enhances the immersive experience and makes it feel like a real exhibition.

Beyond the Museum Walls - Case Study 3

Manipulating the Artwork:

The ability to manipulate the artwork and view it from every angle is a unique feature of the virtual exhibition. The porcelain artwork is scanned using photogrammetry, allowing users to zoom in and focus on the reflections and details of the artwork. This feature is not available in real life, making it a new and exciting experience for users.

Ias.agora’s BrandGameplay Metaverse Experience - 3

Luca says “I think pixel streaming would be really interesting to be applied on augmented and VR headsets.  The strength of pixel streaming is about making any kind of device RTX compatible.” 

Listen to the Podcast with Luca Fixy from Socle Collectionshttps://www.youtube.com/watch?v=QIO7FW1_ovc&t=1195s

Future Enhancements

The virtual exhibition can be further enhanced by creating multiplayer experiences for visitors who are unable to physically visit the museum. This would allow visitors from all around the world to interact with each other in real-time, making it a more social and interactive experience. Additionally, the virtual exhibition can be coupled with physical events, making it an augmented experience within the museum.

Conclusion:

The virtual exhibition of porcelain from the museum in Paris is an innovative and exciting way to showcase Chinese porcelain artwork. The point and click navigation, voiceover information, dynamic lighting, and ability to manipulate the artwork create an immersive and interactive experience for users. The virtual exhibition is accessible on mobile devices and tablets through Eagle 3D Streaming service, making it easy for visitors to access from anywhere in the world.

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