Imagine testing your Unreal Engine applications on any device without requiring high-end hardware. What if you could share your 3D experience with colleagues instantly, right from your local network? That’s exactly what this one-day online workshop is about.
Join us for a hands-on session where we’ll explore both Pixel Streaming 1 and the newly introduced Pixel Streaming 2 by Epic Games and learn how to choose and configure the right approach for your project. You’ll learn how to package and stream your Unreal Engine projects, test them across different devices. Additionally, we’ll dive into local pixel streaming using Epic’s signalling server, showing you how to host and access your applications within the same network—perfect for real-time collaboration and mobile testing.
This event is a must-attend for developers, technical artists, and Unreal Engine enthusiasts looking to streamline their workflow and improve real-time collaboration through pixel streaming.
This workshop is for you:
This workshop will equip you with practical, hands-on knowledge to optimize your projects for cloud and local access. Learn how to test and share your Unreal Engine applications seamlessly across multiple devices without the need for expensive GPUs or complex setups.
You’ll be learning from Morteza Balvardi, Senior Developer, Eagle 3D Streaming and Quintin Anderson, CEO, Eagle 3D Streaming. They’ll walk you through everything step-by-step. By the end of the day, you’ll know exactly how to configure pixel streaming using Epic’s signaling server and access your applications within the same network, so your team can join from anywhere.
April 24, 2025
Time: 10:00 AM – 11:30 PM (CDT)
Session Duration: 1.5 Hours (Single Session)
Introduction
First Part: Understanding Pixel Streaming 1 & 2
Second Part: Local Pixel Streaming & Cross-Device Testing
Closing and Q&A
Get ready for a practical, hands-on session where you’ll explore two powerful pixel streaming methods and how to implement them effectively. Learn how to optimize your projects for pixel streaming using Epic’s signalling server.
The session is designed to provide hands-on experience with the following:
By the end of this session, participants will have the technical skills and confidence to implement pixel streaming in your projects, eliminate hardware limitations, and enhance real-time collaboration for your team or clients.
Stable wired or wireless connection with 20mbps or higher.
This event is made possible by our sponsors – Eagle 3D Streaming – Bringing you powerful pixel streaming solutions.
The registration deadline is April 23, 2025.
Registration
Attendee ($10.00)