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April 24, 2025 – ONLINE WORKSHOP

Location: Online (Remote Workshop)

Real-Time Collaboration & Testing with Pixel Streaming in Unreal Engine

Imagine testing your Unreal Engine applications on any device without requiring high-end hardware. What if you could share your 3D experience with colleagues instantly, right from your local network? That’s exactly what this one-day online workshop is about.

Join us for a hands-on session where we’ll explore both Pixel Streaming 1 and the newly introduced Pixel Streaming 2 by Epic Games and learn how to choose and configure the right approach for your project. You’ll learn how to package and stream your Unreal Engine projects, test them across different devices. Additionally, we’ll dive into local pixel streaming using Epic’s signalling server, showing you how to host and access your applications within the same network—perfect for real-time collaboration and mobile testing.

Who should attend?

This event is a must-attend for  developers, technical artists, and Unreal Engine enthusiasts looking to streamline their workflow and improve real-time collaboration through pixel streaming.

This workshop is for you:

  • Whether you’re building high-fidelity 3D applications for gaming, architecture, or enterprise solutions.
  • If you’ve ever faced challenges with hardware limitations, project accessibility, or multi-user collaboration.
  • Technologists aim to simplify application distribution and ensure accessibility across devices.

This workshop will equip you with practical, hands-on knowledge to optimize your projects for cloud and local access. Learn how to test and share your Unreal Engine applications seamlessly across multiple devices without the need for expensive GPUs or complex setups.

LED BY INDUSTRY EXPERTS

You’ll be learning from Morteza Balvardi, Senior Developer, Eagle 3D Streaming and Quintin Anderson, CEO, Eagle 3D Streaming. They’ll walk you through everything step-by-step. By the end of the day, you’ll know exactly how to configure pixel streaming using Epic’s signaling server and access your applications within the same network, so your team can join from anywhere.

Quintin - CEO Eagle 3d Streaming

Quintin Anderson

CEO, Eagle 3D Streaming

Quintin has over 10 years of experience working with real-time streaming and collaborative technologies. He has helped organizations configure workflows in Unreal Engine to enable real-time collaboration, making him a key instructor for this workshop.

Morteza Balvardi

Senior Developer, Eagle 3D Streaming

Morteza specializes in multi-user VR setups and pixel streaming in Unreal Engine. His technical expertise in setting up collaborative environments will guide you through the practical aspects of this workshop.

Agenda

April 24, 2025

Time: 10:00 AM – 11:30 PM (CDT)

Session Duration: 1.5 Hours (Single Session)

Introduction

  • Kick off the workshop with a warm welcome and an overview of the event’s agenda. 
  • Learn about the latest advancements in Pixel Streaming technology and how it enhances real-time collaboration and project deployment.

First Part: Understanding Pixel Streaming 1 & 2

  • Learn how to package and prepare an Unreal Engine project for streaming.
  • Understand the best practices for optimizing performance and reducing latency in streaming applications.
  • Hands-on session: Setting up and enabling Pixel Streaming in Unreal Engine.

Second Part: Local Pixel Streaming & Cross-Device Testing

  • Learn how local Pixel Streaming works using Epic’s signalling server.
  • Test real-time streaming from a PC to a mobile device and explore its applications for collaboration.
  • Hands-on session: Troubleshooting common streaming issues, including performance problems and error resolution.

Closing and Q&A

  • Recap of the session’s key takeaways.
  • Interactive Q&A with instructors to answer any technical questions.

WHAT YOU'LL LEARN

Get ready for a practical, hands-on session where you’ll explore two powerful pixel streaming methods and how to implement them effectively. Learn how to optimize your projects for pixel streaming using Epic’s signalling server. 

The session is designed to provide hands-on experience with the following:

  1. Learn the differences between Pixel Streaming methods and discover how to select and configure the right streaming method for your project.
  2. Set up local pixel streaming using Epic’s signalling server and test Unreal Engine applications on different devices within the same network.
  3. Learn how to package and prepare an Unreal Engine project for seamless pixel streaming deployment.
  4. Test application behavior in pixel streaming and identify and address issues like high latency, frame rate drops, and streaming errors.
  5. Learn best practices to ensure smooth, high-quality experiences for users across different devices.

By the end of this session, participants will have the technical skills and confidence to implement pixel streaming in your projects, eliminate hardware limitations, and enhance real-time collaboration for your team or clients.

Technical Requirements

  • Microsoft Visual Studio 2022
  • Epic Games Launcher
  • Unreal Engine (Version 5.5)
  • Microphone and headset for communication.

Stable wired or wireless connection with 20mbps or higher.

Event Sponsors

This event is made possible by our sponsors – Eagle 3D Streaming – Bringing you powerful pixel streaming solutions.

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REGISTER TODAY

The registration deadline is April 23, 2025.
Registration
Attendee ($10.00)

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