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March 05, 2025 – ONLINE WORKSHOP

Multiplayer Collaboration & Pixel Streaming in Unreal Engine

This one-day online workshop is focused on setting up multi-user collaboration using Unreal Engine. The session will guide participants through configuring the Eagle 3D Streaming Collab Viewer Project for real-time, multi-user sessions and enabling pixel streaming for smooth collaboration on any device, including VR headsets, laptops, and mobile devices. The workshop is designed to give you the practical knowledge to implement these tools in your own projects immediately

Who should attend?

This event is a must-attend for anyone actively leveraging Unreal Engine and seeking to enhance their projects with multiplayer capabilities, automate deployment, and enable cross-device access for seamless collaboration. Participants will gain essential knowledge, followed by setting up the Unreal Engine project for collaborative multi-user pixel streaming.

This workshop is for:

  • Professionals working on Unreal Engine projects who want to integrate multiplayer functionality into their applications.
  • Teams looking to learn how to automate the packaging and publishing process for multiplayer games and make their applications accessible across multiple devices using pixel streaming.
  • Individuals responsible for deploying multi-user environments and streamlining collaboration workflows in Unreal Engine.
  • Technologists aim to simplify application distribution and ensure accessibility across platforms, including VR headsets, laptops, and mobile devices.

LED BY INDUSTRY EXPERTS

You’ll be learning form Morteza Balvardi, Senior Developer, Eagle 3D Streaming and Quintin Anderson, CEO, Eagle 3D Streaming. They’ll walk you through everything step-by-step. By the end of the day, you’ll know exactly how to set up multi-user experiences with pixel streaming, so your team can join from anywhere.

Quintin - CEO Eagle 3d Streaming

Quintin Anderson

CEO, Eagle 3D Streaming

Quintin has over 10 years of experience working with real-time streaming and collaborative technologies. He has helped organizations configure workflows in Unreal Engine to enable real-time collaboration, making him a key instructor for this workshop.

Morteza Balvardi

Senior Developer, Eagle 3D Streaming

Morteza specializes in multi-user VR setups and pixel streaming in Unreal Engine. His technical expertise in setting up collaborative environments will guide you through the practical aspects of this workshop

Agenda

March 05, 2025

Time: 10:30 AM – 12:30 PM (CST)

Introduction and Multiplayer Demo

  • Overview of the Eagle 3D Streaming Collab Viewer Project.
  • Live demonstration of multiplayer functionality in a shared 3D environment.

Open a UE Project and Add Multiplayer

  • Step-by-step guidance on opening and setting up a new Unreal Engine project to enable multiplayer interaction.
  • Walkthrough of importing and configuring the Eagle 3D Streaming Collab Viewer Project for cloud-based streaming.

Automated Packaging and Pixel Streaming Setup

  • Learn how to automate the packaging, zipping, and uploading the project to the Eagle 3D Streaming Control Panel with a single click using our Eagle 3D Streaming plugin.
  • Step-by-step instructions on enabling pixel streaming and automating the deployment process for web deployment and to streamline project publishing.

API Key Configuration and Testing

  • Walkthrough of configuring the project with an API key for pixel streaming.
  • Test the final application to ensure it works seamlessly across devices and supports real-time collaboration.

Joining a Server and Streaming the Game

  • Hands-on walkthrough of launching a multiplayer session in the Eagle 3D Streaming Collab Viewer project.
  • Explanation of server connections, allowing participants to seamlessly join and interact in real time.
  • Practical demo on streaming and playing the multiplayer game across different devices, without requiring any coding experience.

Closing and Q&A

  • Recap of the session’s key takeaways.
  • Interactive Q&A with instructors to answer any technical questions.

WHAT YOU'LL LEARN

This workshop will teach you how to use the Eagle 3D Streaming Collab Viewer Project to enable multi-user collaboration in Unreal Engine and automate the packaging, zipping, uploading, and sharing process for multiplayer applications using Eagle 3D Streaming automation plugin. The session is designed to provide hands-on experience with the following:

  • Multiplayer Integration
    • Configure the Eagle 3D Streaming Collab Viewer Project for multi-user collaboration in Unreal Engine.
    • Set up multiplayer components in Unreal Engine to enable real-time interactions between users in a shared 3D space.
  • Automated Packaging and Pixel Streaming
    • Learn how to automate the  packaging, zipping, and uploading the project for streamlined deployment using Eagle 3D Streaming automation plugin.
    • Set up pixel streaming to make the multiplayer application accessible across multiple devices, including VR headsets, laptops, and mobile devices.
  • API Key Integration
    • Add API keys in your Unreal Engine project and make necessary configuration for enabling pixel streaming.
    • Ensure seamless connectivity between your project and the cloud services required for streaming.
  • Project Build and Testing
    • Build a multiplayer project optimized for pixel streaming.
    • Test the final application to verify multi-user functionality and cross-device accessibility.

By the end of this session, participants will have the skills to:

  • Add multiplayer functionality to their Unreal Engine projects.
  • Automate the packaging and publishing of applications easily using our Eagle 3D Streaming plugin.
  • Ensure seamless cross-device access and real-time collaboration using pixel streaming.
  • Stream multiplayer games seamlessly across various devices—without writing a single line of code.

Key Benefits of the Workshop

  • Hands-On Learning: Participants will work directly with the Eagle 3D Streaming Collab Viewer Project and Eagle 3D Streaming automation tools to build a real-world workflow.
  • Cross-Device Accessibility: Learn how to publish applications to the web, ensuring they are accessible on any device, including VR headsets, laptops, and mobile devices.
  • Streamlined Deployment: Automate the packaging process to save time and simplify the distribution of multiplayer applications.

Technical Requirements

  • Microsoft Visual Studio 2022
  • Epic Games Launcher
  • Eagle 3D Streaming version of Unreal Engine (Version 5.5)* 
  • Microphone and headset for communication.
  • Stable wired or wireless connection with 20mbps or higher.

*Resources will be provided to participants after completing registration

Event Sponsors

This event is made possible by our sponsors – Eagle 3D Streaming – Bringing you powerful pixel streaming solutions.

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REGISTER TODAY

The registration deadline is March 04, 2025
Registration
Attendee ($15.00)

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