E3DS Production Platform

Pixel Streaming Multiplayer

Eagle 3D Streaming Multiplayer Demo

This project is Multiplayer Template Project which demonstrate a small glimpse of that what can be achieved with Unreal Engine and Eagle 3d Streaming platform. STARTUP SCREEN User is presented with Player Selection screen. User can select different Avatars and Name tag which would be visible in the multiplayer environment. MULTIPLAYER ENVIRONMENT Map: /Content/Virtual_Studio_Kit/Maps/TrackerlessStudio SETUP …

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How to Password Protect Your Eagle 3D Streaming Control Panel

https://youtu.be/LQbB1gnu07k This video outlines the process on how to password protect your Eagle 3D Streaming Control Panel.  To password protect your account, follow these steps: 1.  Go to the Eagle 3D Streaming Control Panel (the URL you use to access your selection of apps 2.  Click ‘Sign up to Secure’ in the top right corner …

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Unreal Engine Application Specifications for the Eagle 3D Streaming Platform

Overview These are Unreal Engine specifications Eagle recommends to ensure your application performs appropriately in the cloud: Resource Specifications Eagle recommends these build specs as a benchmark for your Unreal Engine Cloud App: 16gb ram 8gb gpu ram I7 processor RTX 2070 GPU Under these specifications, Eagle prefers to see applications using these types of …

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Customizing Your Background, Logo, Loading, and Play Buttons

Customizing Your Background, Logo, Loading, and Play Buttons   Through the Eagle 3D Streaming Platform, you are able to customize your background, logo, loading, and play buttons for a white-label experience!  Customizations can be completed at the app level meaning that you can have one set of customizations for App A with a totally different …

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How to Upload Unreal Applications for Pixel Streaming

This video outlines the process for uploading any Unreal Application onto our platform for Pixel Streaming. Prior to uploading, please make sure the Pixel Streaming Plugin is enabled and that the file is zipped from the root folder where the Unreal.exe sits. Please note there are two scenarios that we are aware of that can …

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